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Custom Spells of Rymura

Spells created by the DM and Players will appear in the list below.

You are free to select any of these spells provided you meet the criteria.

Abjuration Spells

Level 4

Anti-Magic Screen

Conjuration Spells

Level 1

Invisible barrier

Class Spell List:Bard, Warlock, Wizard
Casting Time:Action
Range:60 feet
Components:S, M - a small gemstone which the spell destroys
Duration:Concentration, up to 1 minute
An immobile, invisible, square shaped barrier 2 feet high composed of magical force springs into existence around a Large or smaller creature you can see within range.

The barrier is an object that can be damaged and destroyed. It has an AC of 10, and 5 hit points. Reducing the barrier to 0 hit points destroys it.

If the creature attempts to move past the barrier they must make a Dexterity saving throw against your DC or be knocked prone.

Level 2

Frigid Obstruction

Enchantment Spells

Level 1

Enthralling Visage

Class Spell List:Bard, Cleric, Druid, Sorcerer, Warlock, Wizard
Casting Time:Action
Range:60 feet
Components:V, S
Duration:Concentration, up to 1 minute
Choose a creature that you can see within range. The target must succeed on a Charisma saving throw or be Dazed for the duration as long as you remain within eyesight. At the end of each of its turns, the target can make another Charisma saving throw. On a success, the spell ends on the target.

At Higher Levels. When you cast this spell using a spell slot of 2rd level or higher, you can target one additional creature for each slot level above 2nd.

Level 3

Animate Flames

Transmutation Spells

Cantrip

Mud Pit

Class Spell List:Druid, Ranger
Casting Time:Action
Range:60 feet
Components:S, M - a blade of grass, a vine or a root
Duration:1 Minute
The terrain under a Large or smaller creature that you can see begins to bubble and turn to Mud.

The creature must succeed on a Dexterity saving throw against your spell save DC or be restrained by the mud until the spell ends. A creature restrained by the mud can use its action to make a Strength check against your spell save DC. On a success, it frees itself. If the target succeeds on the save they are not restrained.

Level 1

Corrode Metal

Class Spell List:Bard, Sorcerer, Wizard
Casting Time:Bonus Action / Ritual
Range:Touch
Components:V, S
Duration:Instantaneous
Your touch corrodes standard metal armor, shields, objects, and weapons. Make a melee spell attack against a creature , or object, you can reach. On a hit, the targeted item corrodes.

Corroded items like armor take a cumulative -1 penalty to the AC it offers, weapons take a cumulative -1 penalty to damage. Armor that is reduced to an AC of 10, a shield that drops to a +0 bonus, or a weapon that reaches a -5 penalty is destroyed.

With an hours work on an affected item or object, the penalty reduces by 1 until its back to its original condition.

Tiny Servant

Class Spell List:Bard, Warlock, Wizard
Casting Time:Action
Range:Touch
Components:V, S, M - straw, twigs, cloth, or clay made into vaguely humanoid form.
Duration:10 minutes, or until dismissed/destroyed
This spell animates your tiny humanoid doll. The creation can perform simple tasks at your command until the spell ends. It has an AC of 8 + your spellcasting modifier, 1 hit point, a Strength of 1, and a walking speed of 10ft, and it can’t attack. If it drops to 0 hit points it is destroyed.

Once on each of your turns as a free action, you can verbally command the servant to move up to its walking speed and interact with an object. Once you give the command, the doll performs the task to the best of its ability until it completes the task, then waits for your next command.